Index

_ | A | B | C | D | E | F | G | I | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

_

__init__() (collada.asset.Asset method)
(collada.Collada method)
(collada.DaeObject method)
(collada.asset.Contributor method)
(collada.camera.BoundCamera method)
(collada.camera.BoundOrthographicCamera method)
(collada.camera.BoundPerspectiveCamera method)
(collada.camera.Camera method)
(collada.camera.OrthographicCamera method)
(collada.camera.PerspectiveCamera method)
(collada.controller.BoundController method)
(collada.controller.BoundMorph method)
(collada.controller.BoundSkin method)
(collada.controller.BoundSkinPrimitive method)
(collada.controller.Controller method)
(collada.controller.Morph method)
(collada.controller.Skin method)
(collada.geometry.BoundGeometry method)
(collada.geometry.Geometry method)
(collada.light.AmbientLight method)
(collada.light.BoundAmbientLight method)
(collada.light.BoundDirectionalLight method)
(collada.light.BoundLight method)
(collada.light.BoundPointLight method)
(collada.light.BoundSpotLight method)
(collada.light.DirectionalLight method)
(collada.light.Light method)
(collada.light.PointLight method)
(collada.light.SpotLight method)
(collada.lineset.BoundLineSet method)
(collada.lineset.Line method)
(collada.lineset.LineSet method)
(collada.material.CImage method)
(collada.material.Effect method)
(collada.material.Map method)
(collada.material.Material method)
(collada.material.Sampler2D method)
(collada.material.Surface method)
(collada.polygons.BoundPolygons method)
(collada.polygons.Polygons method)
(collada.polylist.BoundPolylist method)
(collada.polylist.Polygon method)
(collada.polylist.Polylist method)
(collada.primitive.BoundPrimitive method)
(collada.primitive.Primitive method)
(collada.scene.CameraNode method)
(collada.scene.ControllerNode method)
(collada.scene.ExtraNode method)
(collada.scene.GeometryNode method)
(collada.scene.LightNode method)
(collada.scene.LookAtTransform method)
(collada.scene.MaterialNode method)
(collada.scene.MatrixTransform method)
(collada.scene.Node method)
(collada.scene.NodeNode method)
(collada.scene.RotateTransform method)
(collada.scene.ScaleTransform method)
(collada.scene.Scene method)
(collada.scene.SceneNode method)
(collada.scene.Transform method)
(collada.scene.TranslateTransform method)
(collada.source.FloatSource method)
(collada.source.IDRefSource method)
(collada.source.InputList method)
(collada.source.NameSource method)
(collada.source.Source method)
(collada.triangleset.BoundTriangleSet method)
(collada.triangleset.Triangle method)
(collada.triangleset.TriangleSet method)
(collada.util.IndexedList method)

A

addInput() (collada.source.InputList method)
almostEqual() (collada.material.Effect method)
ambient (collada.material.Effect attribute)
AmbientLight (class in collada.light)
angle (collada.scene.RotateTransform attribute)
animations (collada.Collada attribute)
aspect_ratio (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.BoundPerspectiveCamera attribute)
(collada.camera.OrthographicCamera attribute)
(collada.camera.PerspectiveCamera attribute)
Asset (class in collada.asset)
assetInfo (collada.Collada attribute)
author (collada.asset.Contributor attribute)
authoring_tool (collada.asset.Contributor attribute)

B

bind() (collada.camera.OrthographicCamera method)
(collada.camera.PerspectiveCamera method)
(collada.controller.Morph method)
(collada.controller.Skin method)
(collada.geometry.Geometry method)
(collada.light.AmbientLight method)
(collada.light.DirectionalLight method)
(collada.light.PointLight method)
(collada.light.SpotLight method)
(collada.lineset.LineSet method)
(collada.polygons.Polygons method)
(collada.polylist.Polylist method)
(collada.primitive.Primitive method)
(collada.triangleset.TriangleSet method)
BoundAmbientLight (class in collada.light)
BoundCamera (class in collada.camera)
BoundController (class in collada.controller)
BoundDirectionalLight (class in collada.light)
BoundGeometry (class in collada.geometry)
BoundLight (class in collada.light)
BoundLineSet (class in collada.lineset)
BoundMorph (class in collada.controller)
BoundOrthographicCamera (class in collada.camera)
BoundPerspectiveCamera (class in collada.camera)
BoundPointLight (class in collada.light)
BoundPolygons (class in collada.polygons)
BoundPolylist (class in collada.polylist)
BoundPrimitive (class in collada.primitive)
BoundSkin (class in collada.controller)
BoundSkinPrimitive (class in collada.controller)
BoundSpotLight (class in collada.light)
BoundTriangleSet (class in collada.triangleset)
bumpmap (collada.material.Effect attribute)

C

Camera (class in collada.camera)
camera (collada.scene.CameraNode attribute)
CameraNode (class in collada.scene)
cameras (collada.Collada attribute)
checkSource() (collada.util static method)
children (collada.scene.Node attribute)
CImage (class in collada.material)
Collada (class in collada)
collada (collada.geometry.Geometry attribute)
(collada.scene.Scene attribute)
(module)
collada.asset (module)
collada.camera (module)
collada.controller (module)
collada.geometry (module)
collada.light (module)
collada.lineset (module)
collada.material (module)
collada.polygons (module)
collada.polylist (module)
collada.primitive (module)
collada.scene (module)
collada.source (module)
collada.triangleset (module)
collada.util (module)
color (collada.light.AmbientLight attribute)
(collada.light.BoundAmbientLight attribute)
(collada.light.BoundDirectionalLight attribute)
(collada.light.BoundPointLight attribute)
(collada.light.BoundSpotLight attribute)
(collada.light.DirectionalLight attribute)
(collada.light.PointLight attribute)
(collada.light.SpotLight attribute)
comments (collada.asset.Contributor attribute)
components (collada.source.FloatSource attribute)
(collada.source.IDRefSource attribute)
(collada.source.NameSource attribute)
constant_att (collada.light.PointLight attribute)
(collada.light.SpotLight attribute)
Contributor (class in collada.asset)
contributors (collada.asset.Asset attribute)
Controller (class in collada.controller)
controller (collada.scene.ControllerNode attribute)
ControllerNode (class in collada.scene)
controllers (collada.Collada attribute)
copyright (collada.asset.Contributor attribute)
count (collada.util.IndexedList attribute)
created (collada.asset.Asset attribute)
createLineSet() (collada.geometry.Geometry method)
createPolygons() (collada.geometry.Geometry method)
createPolylist() (collada.geometry.Geometry method)
createTriangleSet() (collada.geometry.Geometry method)

D

DaeBrokenRefError
DaeError
DaeIncompleteError
DaeMalformedError
DaeObject (class in collada)
DaeUnsupportedError
data (collada.material.CImage attribute)
(collada.source.FloatSource attribute)
(collada.source.IDRefSource attribute)
(collada.source.NameSource attribute)
diffuse (collada.material.Effect attribute)
direction (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.BoundPerspectiveCamera attribute)
(collada.light.BoundDirectionalLight attribute)
(collada.light.BoundSpotLight attribute)
DirectionalLight (class in collada.light)
double_sided (collada.geometry.Geometry attribute)
(collada.material.Effect attribute)

E

Effect (class in collada.material)
effect (collada.material.Material attribute)
effects (collada.Collada attribute)
emission (collada.material.Effect attribute)
errors (collada.Collada attribute)
ExtraNode (class in collada.scene)
eye (collada.scene.LookAtTransform attribute)

F

falloff_ang (collada.light.SpotLight attribute)
falloff_exp (collada.light.SpotLight attribute)
floatarray (collada.material.CImage attribute)
FloatSource (class in collada.source)
format (collada.material.Surface attribute)

G

generateNormals() (collada.triangleset.BoundTriangleSet method)
(collada.triangleset.TriangleSet method)
generateTexTangentsAndBinormals() (collada.triangleset.TriangleSet method)
geometries (collada.Collada attribute)
Geometry (class in collada.geometry)
geometry (collada.scene.GeometryNode attribute)
GeometryNode (class in collada.scene)
getInputList() (collada.lineset.LineSet method)
(collada.polygons.Polygons method)
(collada.polylist.Polylist method)
(collada.primitive.Primitive method)
(collada.triangleset.TriangleSet method)
getList() (collada.source.InputList method)

I

id (collada.camera.OrthographicCamera attribute)
(collada.camera.PerspectiveCamera attribute)
(collada.geometry.Geometry attribute)
(collada.light.AmbientLight attribute)
(collada.light.DirectionalLight attribute)
(collada.light.PointLight attribute)
(collada.light.SpotLight attribute)
(collada.material.CImage attribute)
(collada.material.Effect attribute)
(collada.material.Material attribute)
(collada.material.Sampler2D attribute)
(collada.material.Surface attribute)
(collada.scene.Node attribute)
(collada.scene.Scene attribute)
(collada.source.FloatSource attribute)
(collada.source.IDRefSource attribute)
(collada.source.NameSource attribute)
IDRefSource (class in collada.source)
ignoreErrors() (collada.Collada method)
image (collada.material.Surface attribute)
images (collada.Collada attribute)
index (collada.util.IndexedList attribute)
IndexedList (class in collada.util)
indices (collada.triangleset.Triangle attribute)
InputList (class in collada.source)
inputs (collada.scene.MaterialNode attribute)
interest (collada.scene.LookAtTransform attribute)

K

keywords (collada.asset.Asset attribute)

L

Light (class in collada.light)
light (collada.scene.LightNode attribute)
LightNode (class in collada.scene)
lights (collada.Collada attribute)
Line (class in collada.lineset)
linear_att (collada.light.PointLight attribute)
(collada.light.SpotLight attribute)
lines() (collada.lineset.BoundLineSet method)
LineSet (class in collada.lineset)
load() (collada.DaeObject static method)
(collada.primitive.Primitive static method)
(collada.scene.SceneNode static method)
(collada.scene.Transform static method)
LookAtTransform (class in collada.scene)

M

magfilter (collada.material.Sampler2D attribute)
Map (class in collada.material)
Material (class in collada.material)
material (collada.lineset.Line attribute)
(collada.polylist.Polygon attribute)
(collada.triangleset.Triangle attribute)
MaterialNode (class in collada.scene)
materialnodebysymbol (collada.geometry.BoundGeometry attribute)
materials (collada.Collada attribute)
(collada.scene.ControllerNode attribute)
(collada.scene.GeometryNode attribute)
matrix (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.BoundPerspectiveCamera attribute)
(collada.geometry.BoundGeometry attribute)
(collada.light.BoundSpotLight attribute)
(collada.scene.LookAtTransform attribute)
(collada.scene.MatrixTransform attribute)
(collada.scene.Node attribute)
(collada.scene.RotateTransform attribute)
(collada.scene.ScaleTransform attribute)
(collada.scene.TranslateTransform attribute)
MatrixTransform (class in collada.scene)
minfilter (collada.material.Sampler2D attribute)
modified (collada.asset.Asset attribute)
Morph (class in collada.controller)

N

name (collada.geometry.Geometry attribute)
(collada.material.Material attribute)
NameSource (class in collada.source)
Node (class in collada.scene)
node (collada.scene.NodeNode attribute)
NodeNode (class in collada.scene)
nodes (collada.Collada attribute)
(collada.scene.Scene attribute)
normal (collada.lineset.BoundLineSet attribute)
(collada.lineset.LineSet attribute)
(collada.polygons.BoundPolygons attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.BoundPolylist attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.BoundPrimitive attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.BoundTriangleSet attribute)
(collada.triangleset.TriangleSet attribute)
normal_index (collada.lineset.BoundLineSet attribute)
(collada.lineset.LineSet attribute)
(collada.polygons.BoundPolygons attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.BoundPolylist attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.BoundPrimitive attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.BoundTriangleSet attribute)
(collada.triangleset.TriangleSet attribute)
normalize_v3() (collada.util static method)
normals (collada.lineset.Line attribute)
(collada.polylist.Polygon attribute)
(collada.triangleset.Triangle attribute)

O

objects() (collada.scene.CameraNode method)
(collada.scene.ControllerNode method)
(collada.scene.GeometryNode method)
(collada.scene.LightNode method)
(collada.scene.Node method)
(collada.scene.Scene method)
(collada.scene.SceneNode method)
original (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.BoundPerspectiveCamera attribute)
(collada.geometry.BoundGeometry attribute)
(collada.light.BoundAmbientLight attribute)
(collada.light.BoundDirectionalLight attribute)
(collada.light.BoundPointLight attribute)
(collada.light.BoundSpotLight attribute)
OrthographicCamera (class in collada.camera)

P

params (collada.material.Effect attribute)
path (collada.material.CImage attribute)
PerspectiveCamera (class in collada.camera)
pilimage (collada.material.CImage attribute)
PointLight (class in collada.light)
Polygon (class in collada.polylist)
Polygons (class in collada.polygons)
polygons() (collada.polygons.BoundPolygons method)
(collada.polylist.BoundPolylist method)
Polylist (class in collada.polylist)
position (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.BoundPerspectiveCamera attribute)
(collada.light.BoundPointLight attribute)
(collada.light.BoundSpotLight attribute)
Primitive (class in collada.primitive)
primitives (collada.geometry.Geometry attribute)
primitives() (collada.geometry.BoundGeometry method)

Q

quad_att (collada.light.PointLight attribute)
(collada.light.SpotLight attribute)

R

reflective (collada.material.Effect attribute)
reflectivity (collada.material.Effect attribute)
reverse (collada.util.IndexedList attribute)
revision (collada.asset.Asset attribute)
RotateTransform (class in collada.scene)

S

sampler (collada.material.Map attribute)
Sampler2D (class in collada.material)
save() (collada.asset.Asset method)
(collada.Collada method)
(collada.DaeObject method)
(collada.asset.Contributor method)
(collada.camera.Camera method)
(collada.camera.OrthographicCamera method)
(collada.camera.PerspectiveCamera method)
(collada.controller.Controller method)
(collada.controller.Skin method)
(collada.geometry.Geometry method)
(collada.light.AmbientLight method)
(collada.light.DirectionalLight method)
(collada.light.Light method)
(collada.light.PointLight method)
(collada.light.SpotLight method)
(collada.material.CImage method)
(collada.material.Effect method)
(collada.material.Map method)
(collada.material.Material method)
(collada.material.Sampler2D method)
(collada.material.Surface method)
(collada.scene.CameraNode method)
(collada.scene.ControllerNode method)
(collada.scene.GeometryNode method)
(collada.scene.LightNode method)
(collada.scene.MaterialNode method)
(collada.scene.Node method)
(collada.scene.NodeNode method)
(collada.scene.Scene method)
(collada.scene.SceneNode method)
(collada.source.FloatSource method)
(collada.source.IDRefSource method)
(collada.source.NameSource method)
(collada.source.Source method)
ScaleTransform (class in collada.scene)
Scene (class in collada.scene)
scene (collada.Collada attribute)
SceneNode (class in collada.scene)
scenes (collada.Collada attribute)
shaders (collada.material.Effect attribute)
shadingtype (collada.material.Effect attribute)
shapes() (collada.lineset.BoundLineSet method)
(collada.polygons.BoundPolygons method)
(collada.polylist.BoundPolylist method)
(collada.primitive.BoundPrimitive method)
(collada.triangleset.BoundTriangleSet method)
shininess (collada.material.Effect attribute)
Skin (class in collada.controller)
sort (collada.util.IndexedList attribute)
Source (class in collada.source)
source_data (collada.asset.Contributor attribute)
source_geometry (collada.controller.Morph attribute)
sourceById (collada.geometry.Geometry attribute)
specular (collada.material.Effect attribute)
SpotLight (class in collada.light)
subject (collada.asset.Asset attribute)
supported (collada.material.Effect attribute)
Surface (class in collada.material)
surface (collada.material.Sampler2D attribute)
symbol (collada.scene.MaterialNode attribute)

T

target (collada.scene.MaterialNode attribute)
target_list (collada.controller.Morph attribute)
texbinormal_indexset (collada.lineset.LineSet attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.TriangleSet attribute)
texbinormalset (collada.lineset.LineSet attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.TriangleSet attribute)
texcoord (collada.material.Map attribute)
texcoord_indexset (collada.lineset.BoundLineSet attribute)
(collada.lineset.LineSet attribute)
(collada.polygons.BoundPolygons attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.BoundPolylist attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.BoundPrimitive attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.BoundTriangleSet attribute)
(collada.triangleset.TriangleSet attribute)
texcoords (collada.lineset.Line attribute)
(collada.polylist.Polygon attribute)
(collada.triangleset.Triangle attribute)
texcoordset (collada.lineset.BoundLineSet attribute)
(collada.lineset.LineSet attribute)
(collada.polygons.BoundPolygons attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.BoundPolylist attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.BoundPrimitive attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.BoundTriangleSet attribute)
(collada.triangleset.TriangleSet attribute)
textangent_indexset (collada.lineset.LineSet attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.TriangleSet attribute)
textangentset (collada.lineset.LineSet attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.TriangleSet attribute)
title (collada.asset.Asset attribute)
toUnitVec() (collada.util static method)
Transform (class in collada.scene)
TranslateTransform (class in collada.scene)
transparency (collada.material.Effect attribute)
transparent (collada.material.Effect attribute)
Triangle (class in collada.triangleset)
triangles() (collada.polylist.Polygon method)
(collada.triangleset.BoundTriangleSet method)
TriangleSet (class in collada.triangleset)
triangleset() (collada.polygons.BoundPolygons method)
(collada.polygons.Polygons method)
(collada.polylist.BoundPolylist method)
(collada.polylist.Polylist method)

U

uintarray (collada.material.CImage attribute)
unitmeter (collada.asset.Asset attribute)
unitname (collada.asset.Asset attribute)
up (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.BoundPerspectiveCamera attribute)
(collada.light.BoundSpotLight attribute)
UP_AXIS (class in collada.asset)
upaxis (collada.asset.Asset attribute)
upvector (collada.scene.LookAtTransform attribute)

V

vertex (collada.lineset.BoundLineSet attribute)
(collada.lineset.LineSet attribute)
(collada.polygons.BoundPolygons attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.BoundPolylist attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.BoundPrimitive attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.BoundTriangleSet attribute)
(collada.triangleset.TriangleSet attribute)
vertex_index (collada.lineset.BoundLineSet attribute)
(collada.lineset.LineSet attribute)
(collada.polygons.BoundPolygons attribute)
(collada.polygons.Polygons attribute)
(collada.polylist.BoundPolylist attribute)
(collada.polylist.Polylist attribute)
(collada.primitive.BoundPrimitive attribute)
(collada.primitive.Primitive attribute)
(collada.triangleset.BoundTriangleSet attribute)
(collada.triangleset.TriangleSet attribute)
vertices (collada.lineset.Line attribute)
(collada.polylist.Polygon attribute)
(collada.triangleset.Triangle attribute)

W

write() (collada.Collada method)

X

x (collada.scene.RotateTransform attribute)
(collada.scene.ScaleTransform attribute)
(collada.scene.TranslateTransform attribute)
X_UP (collada.asset.UP_AXIS attribute)
xfov (collada.camera.BoundPerspectiveCamera attribute)
(collada.camera.PerspectiveCamera attribute)
xmag (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.OrthographicCamera attribute)
xmlnode (collada.asset.Asset attribute)
(collada.Collada attribute)
(collada.DaeObject attribute)
(collada.asset.Contributor attribute)
(collada.camera.OrthographicCamera attribute)
(collada.camera.PerspectiveCamera attribute)
(collada.geometry.Geometry attribute)
(collada.light.AmbientLight attribute)
(collada.light.DirectionalLight attribute)
(collada.light.PointLight attribute)
(collada.light.SpotLight attribute)
(collada.lineset.LineSet attribute)
(collada.material.CImage attribute)
(collada.material.Effect attribute)
(collada.material.Map attribute)
(collada.material.Material attribute)
(collada.material.Sampler2D attribute)
(collada.material.Surface attribute)
(collada.polylist.Polylist attribute)
(collada.scene.CameraNode attribute)
(collada.scene.ControllerNode attribute)
(collada.scene.ExtraNode attribute)
(collada.scene.GeometryNode attribute)
(collada.scene.LightNode attribute)
(collada.scene.LookAtTransform attribute)
(collada.scene.MaterialNode attribute)
(collada.scene.MatrixTransform attribute)
(collada.scene.Node attribute)
(collada.scene.NodeNode attribute)
(collada.scene.RotateTransform attribute)
(collada.scene.ScaleTransform attribute)
(collada.scene.Scene attribute)
(collada.scene.TranslateTransform attribute)
(collada.source.FloatSource attribute)
(collada.source.IDRefSource attribute)
(collada.source.NameSource attribute)

Y

y (collada.scene.RotateTransform attribute)
(collada.scene.ScaleTransform attribute)
(collada.scene.TranslateTransform attribute)
Y_UP (collada.asset.UP_AXIS attribute)
yfov (collada.camera.BoundPerspectiveCamera attribute)
(collada.camera.PerspectiveCamera attribute)
ymag (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.OrthographicCamera attribute)

Z

z (collada.scene.RotateTransform attribute)
(collada.scene.ScaleTransform attribute)
(collada.scene.TranslateTransform attribute)
Z_UP (collada.asset.UP_AXIS attribute)
zfar (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.BoundPerspectiveCamera attribute)
(collada.camera.OrthographicCamera attribute)
(collada.camera.PerspectiveCamera attribute)
(collada.light.BoundPointLight attribute)
(collada.light.PointLight attribute)
znear (collada.camera.BoundOrthographicCamera attribute)
(collada.camera.BoundPerspectiveCamera attribute)
(collada.camera.OrthographicCamera attribute)
(collada.camera.PerspectiveCamera attribute)