Bases: object
A collada.primitive.Primitive bound to a transform matrix and material mapping.
x.__init__(...) initializes x; see help(type(x)) for signature
Methods
shapes() | Iterate through the items in this primitive. |
Attributes
normal | Read-only numpy.array of size Nx3 where N is the number of normal values in the |
normal_index | Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. |
texcoord_indexset | Read-only tuple of texture coordinate index arrays. |
texcoordset | Read-only tuple of texture coordinate arrays. |
vertex | Read-only numpy.array of size Nx3 where N is the number of vertex points in the |
vertex_index | Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. |
Iterate through the items in this primitive. The shape returned depends on the primitive type. Examples: Triangle, Polygon.
Read-only numpy.array of size Nx3 where N is the number of vertex points in the primitive’s vertex source array. The values will be transformed according to the bound transformation matrix.
Read-only numpy.array of size Nx3 where N is the number of normal values in the primitive’s normal source array. The values will be transformed according to the bound transformation matrix.
Read-only tuple of texture coordinate arrays. Each value is a numpy.array of size Nx2 where N is the number of texture coordinates in the primitive’s source array. The values will be transformed according to the bound transformation matrix.
Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual vertex points, one can use this array to select into the vertex array, e.g. vertex[vertex_index]. The values will be transformed according to the bound transformation matrix.
Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual normal values, one can use this array to select into the normals array, e.g. normal[normal_index]. The values will be transformed according to the bound transformation matrix.
Read-only tuple of texture coordinate index arrays. Each value is a numpy.array of size Nx2 where N is the number of vertices in the primitive. To get the actual texture coordinates, one can use the array to select into the texcoordset array, e.g. texcoordset[0][texcoord_indexset[0]] would select the first set of texture coordinates. The values will be transformed according to the bound transformation matrix.