Bases: collada.primitive.Primitive
Class containing the data COLLADA puts in a <polylist> tag, a collection of polygons. The Polylist object is read-only. To modify a Polylist, create a new instance using collada.geometry.Geometry.createPolylist().
A Polylist should not be created manually. Instead, call the collada.geometry.Geometry.createPolylist() method after creating a geometry instance.
Methods
__init__(sources, material, index, vcounts) | A Polylist should not be created manually. Instead, call the |
bind(matrix, materialnodebysymbol) | Create a bound polylist from this polylist, transform and material mapping |
load(collada, localscope, node) | |
save() | |
triangleset() | This performs a simple triangulation of the polylist using the fanning method. |
Attributes
normal | Read-only numpy.array of size Nx3 where N is the number of normal values in the |
normal_index | Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. |
texcoord_indexset | Read-only tuple of texture coordinate index arrays. |
texcoordset | Read-only tuple of texture coordinate arrays. |
vertex | Read-only numpy.array of size Nx3 where N is the number of vertex points in the |
vertex_index | Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. |
ElementTree representation of the line set.
This performs a simple triangulation of the polylist using the fanning method.
Return type: | collada.triangleset.TriangleSet |
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Create a bound polylist from this polylist, transform and material mapping
Gets a collada.source.InputList representing the inputs from a primitive
Read-only numpy.array of size Nx3 where N is the number of normal values in the primitive’s normal source array.
Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual normal values, one can use this array to select into the normals array, e.g. normal[normal_index].
Read-only tuple of texture binormal index arrays. Each value is a numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual texture binormals, one can use the array to select into the texbinormalset array, e.g. texbinormalset[0][texbinormal_indexset[0]] would select the first set of texture binormals.
Read-only tuple of texture binormal arrays. Each value is a numpy.array of size Nx3 where N is the number of texture binormals in the primitive’s source array.
Read-only tuple of texture coordinate index arrays. Each value is a numpy.array of size Nx2 where N is the number of vertices in the primitive. To get the actual texture coordinates, one can use the array to select into the texcoordset array, e.g. texcoordset[0][texcoord_indexset[0]] would select the first set of texture coordinates.
Read-only tuple of texture coordinate arrays. Each value is a numpy.array of size Nx2 where N is the number of texture coordinates in the primitive’s source array.
Read-only tuple of texture tangent index arrays. Each value is a numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual texture tangents, one can use the array to select into the textangentset array, e.g. textangentset[0][textangent_indexset[0]] would select the first set of texture tangents.
Read-only tuple of texture tangent arrays. Each value is a numpy.array of size Nx3 where N is the number of texture tangents in the primitive’s source array.
Read-only numpy.array of size Nx3 where N is the number of vertex points in the primitive’s vertex source array.
Read-only numpy.array of size Nx3 where N is the number of vertices in the primitive. To get the actual vertex points, one can use this array to select into the vertex array, e.g. vertex[vertex_index].