collada.scene.Scene |
The root object for a scene, as defined in a collada <scene> tag |
collada.scene.SceneNode |
Abstract base class for all nodes within a scene. |
collada.scene.Node |
Represents a node object, which is a point on the scene graph, as defined in the collada <node> tag. |
collada.scene.NodeNode |
Represents a node being instantiated in a scene, as defined in the collada <instande_node> tag. |
collada.scene.GeometryNode |
Represents a geometry instance in a scene, as defined in the collada <instance_geometry> tag. |
collada.scene.ControllerNode |
Represents a controller instance in a scene, as defined in the collada <instance_controller> tag. |
collada.scene.MaterialNode |
Represents a material being instantiated in a scene, as defined in the collada <instance_material> tag. |
collada.scene.LightNode |
Represents a light being instantiated in a scene, as defined in the collada <instance_light> tag. |
collada.scene.CameraNode |
Represents a camera being instantiated in a scene, as defined in the collada <instance_camera> tag. |
collada.scene.ExtraNode |
Represents extra information in a scene, as defined in a collada <extra> tag. |
collada.scene.Transform |
Base class for all transformation types |
collada.scene.TranslateTransform |
Contains a translation transformation as defined in the collada <translate> tag. |
collada.scene.RotateTransform |
Contains a rotation transformation as defined in the collada <rotate> tag. |
collada.scene.ScaleTransform |
Contains a scale transformation as defined in the collada <scale> tag. |
collada.scene.MatrixTransform |
Contains a matrix transformation as defined in the collada <matrix> tag. |
collada.scene.LookAtTransform |
Contains a transformation for aiming a camera as defined in the collada <lookat> tag. |