| collada.geometry.BoundGeometry | A geometry bound to a transform matrix and material mapping. |
| collada.primitive.BoundPrimitive | A collada.primitive.Primitive bound to a transform matrix |
| collada.triangleset.BoundTriangleSet | A triangle set bound to a transform matrix and materials mapping. |
| collada.lineset.BoundLineSet | A line set bound to a transform matrix and materials mapping. |
| collada.polylist.BoundPolylist | A polylist bound to a transform matrix and materials mapping. |
| collada.polygons.BoundPolygons | Polygons bound to a transform matrix and materials mapping. |
| collada.camera.BoundCamera | Base class for bound cameras |
| collada.camera.BoundPerspectiveCamera | Perspective camera bound to a scene with a transform. |
| collada.camera.BoundOrthographicCamera | Orthographic camera bound to a scene with a transform. |
| collada.controller.BoundController | Base class for a controller bound to a transform matrix and materials mapping. |
| collada.controller.BoundMorph | A morph bound to a transform matrix and materials mapping. |
| collada.controller.BoundSkin | A skin bound to a transform matrix and materials mapping. |
| collada.controller.BoundSkinPrimitive | A bound skin bound to a primitive. |
| collada.light.BoundLight | Base class for bound lights |
| collada.light.BoundAmbientLight | Ambient light bound to a scene with transformation. |
| collada.light.BoundDirectionalLight | Directional light bound to a scene with transformation. |
| collada.light.BoundPointLight | Point light bound to a scene with transformation. |
| collada.light.BoundSpotLight | Spot light bound to a scene with transformation. |
| collada.primitive.BoundPrimitive | A collada.primitive.Primitive bound to a transform matrix |