collada.geometry.BoundGeometry |
A geometry bound to a transform matrix and material mapping. |
collada.primitive.BoundPrimitive |
A collada.primitive.Primitive bound to a transform matrix |
collada.triangleset.BoundTriangleSet |
A triangle set bound to a transform matrix and materials mapping. |
collada.lineset.BoundLineSet |
A line set bound to a transform matrix and materials mapping. |
collada.polylist.BoundPolylist |
A polylist bound to a transform matrix and materials mapping. |
collada.polygons.BoundPolygons |
Polygons bound to a transform matrix and materials mapping. |
collada.camera.BoundCamera |
Base class for bound cameras |
collada.camera.BoundPerspectiveCamera |
Perspective camera bound to a scene with a transform. |
collada.camera.BoundOrthographicCamera |
Orthographic camera bound to a scene with a transform. |
collada.controller.BoundController |
Base class for a controller bound to a transform matrix and materials mapping. |
collada.controller.BoundMorph |
A morph bound to a transform matrix and materials mapping. |
collada.controller.BoundSkin |
A skin bound to a transform matrix and materials mapping. |
collada.controller.BoundSkinPrimitive |
A bound skin bound to a primitive. |
collada.light.BoundLight |
Base class for bound lights |
collada.light.BoundAmbientLight |
Ambient light bound to a scene with transformation. |
collada.light.BoundDirectionalLight |
Directional light bound to a scene with transformation. |
collada.light.BoundPointLight |
Point light bound to a scene with transformation. |
collada.light.BoundSpotLight |
Spot light bound to a scene with transformation. |
collada.primitive.BoundPrimitive |
A collada.primitive.Primitive bound to a transform matrix |