Bases: collada.light.BoundLight
Ambient light bound to a scene with transformation. This gets created when a light is instantiated in a scene. Do not create this manually.
Methods
__init__(alight, matrix) |
Either a tuple of size 3 containing the RGB color value of the light or a tuple of size 4 containing the RGBA color value of the light
The original collada.light.AmbientLight this is bound to