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collada.scene.Node

class collada.scene.Node(id, children=None, transforms=None, xmlnode=None)

Bases: collada.scene.SceneNode

Represents a node object, which is a point on the scene graph, as defined in the collada <node> tag.

Contains the list of transformations effecting the node as well as any children.

__init__(id, children=None, transforms=None, xmlnode=None)

Create a node in the scene graph.

Parameters:
  • id (str) – A unique string identifier for the node
  • children (list) – A list of child nodes of this node. This can contain any object that inherits from collada.scene.SceneNode
  • transforms (list) – A list of transformations effecting the node. This can contain any object that inherits from collada.scene.Transform
  • xmlnode – When loaded, the xmlnode it comes from

Methods

__init__(id[, children, transforms, xmlnode]) Create a node in the scene graph.
load(collada, node, localscope)
objects(tipo[, matrix]) Iterate through all objects under this node that match tipo.
save() Saves the geometry back to xmlnode.
id

The unique string identifier for the node

children

A list of child nodes of this node. This can contain any object that inherits from collada.scene.SceneNode

matrix

A numpy.array of size 4x4 containing a transformation matrix that combines all the transformations in transforms. This will only be updated after calling save().

xmlnode

ElementTree representation of the transform.

objects(tipo, matrix=None)

Iterate through all objects under this node that match tipo. The objects will be bound and transformed via the scene transformations.

Parameters:
  • tipo (str) – A string for the desired object type. This can be one of ‘geometry’, ‘camera’, ‘light’, or ‘controller’.
  • matrix (numpy.matrix) – An optional transformation matrix
Return type:

generator that yields the type specified

save()

Saves the geometry back to xmlnode. Also updates matrix if transforms has been modified.