Bases: collada.scene.SceneNode
Represents a light being instantiated in a scene, as defined in the collada <instance_light> tag.
Create a light instance
Parameters: |
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Methods
__init__(light[, xmlnode]) | Create a light instance |
load(collada, node) | |
objects(tipo[, matrix]) | Yields a collada.light.BoundLight if tipo=='light' |
save() | Saves the light node back to xmlnode |
An object of type collada.light.Light representing the instantiated light
ElementTree representation of the light node.
Yields a collada.light.BoundLight if tipo=='light'