Bases: collada.scene.SceneNode
Represents a geometry instance in a scene, as defined in the collada <instance_geometry> tag.
Creates a geometry node
Parameters: |
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Methods
__init__(geometry[, materials, xmlnode]) | Creates a geometry node |
load(collada, node) | |
objects(tipo[, matrix]) | Yields a collada.geometry.BoundGeometry if tipo=='geometry' |
save() | Saves the geometry node back to xmlnode |
An object of type collada.geometry.Geometry representing the geometry to bind in the scene
A list containing items of type collada.scene.MaterialNode. Each of these represents a material that the geometry is bound to.
ElementTree representation of the geometry node.
Yields a collada.geometry.BoundGeometry if tipo=='geometry'