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collada.scene.ControllerNode

class collada.scene.ControllerNode(controller, materials, xmlnode=None)

Bases: collada.scene.SceneNode

Represents a controller instance in a scene, as defined in the collada <instance_controller> tag. This class is highly experimental. More support will be added in version 0.4.

__init__(controller, materials, xmlnode=None)

Creates a controller node

Parameters:
  • controller (collada.controller.Controller) – A controller to instantiate in the scene
  • materials (list) – A list containing items of type collada.scene.MaterialNode. Each of these represents a material that the controller should be bound to.
  • xmlnode – When loaded, the xmlnode it comes from

Methods

__init__(controller, materials[, xmlnode]) Creates a controller node
load(collada, node)
objects(tipo[, matrix]) Yields a collada.controller.BoundController if tipo=='controller'
save() Saves the controller node back to xmlnode
controller

An object of type collada.controller.Controller representing the controller being instantiated in the scene

materials

A list containing items of type collada.scene.MaterialNode. Each of these represents a material that the controller is bound to.

xmlnode

ElementTree representation of the controller node.

objects(tipo, matrix=None)

Yields a collada.controller.BoundController if tipo=='controller'

save()

Saves the controller node back to xmlnode