Bases: collada.scene.SceneNode
Represents a controller instance in a scene, as defined in the collada <instance_controller> tag. This class is highly experimental. More support will be added in version 0.4.
Creates a controller node
Parameters: |
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Methods
__init__(controller, materials[, xmlnode]) | Creates a controller node |
load(collada, node) | |
objects(tipo[, matrix]) | Yields a collada.controller.BoundController if tipo=='controller' |
save() | Saves the controller node back to xmlnode |
An object of type collada.controller.Controller representing the controller being instantiated in the scene
A list containing items of type collada.scene.MaterialNode. Each of these represents a material that the controller is bound to.
ElementTree representation of the controller node.
Yields a collada.controller.BoundController if tipo=='controller'